interactive fiction

Fighting Fantasy Flowcharts

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Via Daring Fireball: Fighting Fantasy, the gamebook-style line of Choose Your Own Adventure books, has been flowcharted by fans into some massive directed graphs. The linked site covers some more minor series as well, along with a couple of classic Choose Your Own Adventure books—-including, of course, the ever-chartable The Cave of Time (requires a real browser).

Return of The Legends of Lone Wolf

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SFScope reports on a deal to reprint The Legends of Lone Wolf series of tie-in novels for the Lone Wolf gamebooks:

The gamebooks (awarded the Gamemaster International “All Time Great” award in 1991 and Game Book of the Year awards in 1985, 1986 and 1987) have been published in over 30 countries and been translated into 18 languages, and have racked up sales to date of over 10 million copies.

The Market Woes of Interactive Fiction

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I’ve been reading Aftershock & Others: 19 Oddities by F. Paul Wilson. I’m enjoying the short stories, especially “Offshore”, but the unique part of the anthology is the description of his career scattered between the stories, and especially his largely unsuccessful attempts to sell interactive fiction back in the 1990’s.

Choose Your Own Adventure

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I was wondering whether there’s still a market for Choose Your Own Adventure™ books, so I dug up some links. The Choose Your Own Adventure website bears no obvious connection to the books; it’s closer in spirit to Blog Your Own Adventure.